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- on Talk soundFile
- puppetSound(soundFile)
- updateStage()
- repeat while soundBusy(1)
- set temp to random(4)
- set goatHead to the number of cast ("goat" & temp)
- set the castNum of sprite 4 to goatHead
- updateStage()
- wait(6)
- end repeat
- puppetSound(0)
- set the castNum of sprite 4 to the number of cast "goat1"
- updateStage()
- end
-